Collect coins to increase the power of your bombs.  

Defeat creatures to earn extra lives.

Collect masks; only with them can you open the final door.

Golden eggs are extremely powerful.

Lakes allow you to advance to the next level or return to the previous one.

Game Controls

Movement – W, A, S, D or the arrow keys

Attack – Spacebar

Mission / Inventory – I


How it was made

Art: All game art was created using Photoshop, Piskel, and Aseprite.

Music: Music and sound effects were produced using FL Studio and Freesound.

Development: Game developed by Lenilson Rodrigues, also known as MC Tuti Oficial.

LightBear Software Game Jam 3

Developed exclusively for LightBear Software Game Jam 3

Theme: Inspiring, Challenging, Fun, Strategic, Exploratory, Adventurous

Comments

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Scores:

Upliftment Factor: 7/10

Gameplay/Fun: 6/10

Visuals / Art: 8/10

Creativity / Innovation: 7/10

Smoothness / Polish: 7/10

Replay Value: 6/10

Total Score: 41/60

Feedback:

Visually striking and mechanically reminiscent of Bomberman, with great music. The slow pace and tedious block-breaking hold it back, as does the lack of clear path hints. Enemies not dealing damage makes health irrelevant. Tighter pacing, visual cues for hidden paths, and more meaningful enemy interactions would significantly improve the gameplay. With these adjustments, it could become a highly enjoyable action-puzzle experience.